This week, we received comments regarding our presentation and our code. The suggestions for the presentation was to reduce the amount of information about the Jitter code and implement more examples of interaction into our presentation. 

One of the examples that is included in the final version of our presentation is an interactive installation design for children called Paradox Beach.

paradoximageAccording to the website, Paradox Beach is a “responsive room and game for kids between the ages of 6-10 years.” Children have to solve mysteries and puzzles presented to them using floor projection. The system uses video tracking, synchronized sounds, and music. 

The second example we found which was an interactive installation at a children’s hospital called Interactive Waterfall.pic2

The installation allows the user to move their hand through the projected waterfall and modify the movement of the water. Ripple effects, color changes, and pixel modifications are displayed. The installation uses an infrared camera to detect motion. The image is displayed on an LCD screen in the form of pixels.

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Our third new addition to the research is Dance Floor Moves. It ”is a colorful, projected, interactive floor that can be installed anywhere. When a person moves over the floor, it reacts. ”

c-dfm-pic2c-dfm-pic3The following image below is our patch in action were the cloud can bounce off or be pushed by the user.

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The following is gives you access to our presentation: click here sketch2_final

Max Patch

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